﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace YummyGame.Framework
{
    public class SkillActionPrototype_log : SkillActionPrototype
    {
        public string msg;

        protected override SkillAction GetRuntimeInternal()
        {
            return Pools.GetSkillRuntime<SkillAction_log>().Get();
        }
    }
}
